Simple footboard implementation
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commit
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1 changed files with 61 additions and 0 deletions
61
footboard.ino
Normal file
61
footboard.ino
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char n_buttons = 7;
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char button_pins[] = {0, 1, 2, 3, 4, 5, 6};
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char pin_state[] = {HIGH, HIGH, HIGH, HIGH, HIGH, HIGH, HIGH};
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char modKey = KEY_LEFT_CTRL;
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int buttons[7][6] = {
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{'1'},
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{'2'},
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{'3'},
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{'4'},
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{'5'},
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{'6'},
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{'7'}
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};
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char sequence_length[] = {1, 1, 1, 1, 1, 1, 1};
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void setup() {
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// put your setup code here, to run once:
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for (int i = 0; i < n_buttons; ++i) {
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pinMode(button_pins[i], INPUT_PULLUP);
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}
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Keyboard.begin()
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}
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void loop() {
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char state = 0;
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for (int i = 0; i < n_buttons; ++i) {
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state = digitalRead(button_pins[i]);
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if (state != pin_state[i]) {
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pin_state[i] = state;
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set_button_state(i, state);
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}
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}
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delay(10);
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}
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void set_button_state(int button_i, char state) {
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int *sequence = buttons[button_i];
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char len = sequence_length[button_i];
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if (sequence_length[button_i] == 1) {
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if (state == LOW) {
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Keyboard.press(modKey);
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Keyboard.press(sequence[0]);
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} else {
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Keyboard.releaseAll();
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}
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} else if(state == LOW) {
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Keyboard.press(modKey);
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for (int i = 0; i < len; ++i) {
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Keyboard.press(sequence[i]);
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Keyboard.release(sequence[i]);
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delay(12);
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}
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Keyboard.releaseAll();
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}
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}
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