Updates to CUB's layout - rearrange FN-keys
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1 changed files with 10 additions and 9 deletions
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@ -224,7 +224,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TRNS,TRNS,TRNS
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),
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KEYMAP( // Layer6: F-keys, Teensy, Workman-layer switch, leftled:top/white+onboard
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KEYMAP( // Layer6: F-keys + utils(Teensy, Workman-layer switch), leftled:top/white+onboard
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// left hand
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TRNS,F1, F2, F3, F4, F5, F6,
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FN0, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,
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@ -375,21 +375,22 @@ static const uint16_t PROGMEM fn_actions[] = {
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[18] = ACTION_LAYER_SET(1, ON_BOTH), // FN18 - set Layer1, to use Workman layout at firmware level
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[19] = ACTION_LAYER_SET(2, ON_BOTH), // FN19 - set Layer2, to use with Numpad keys
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[20] = ACTION_LAYER_MOMENTARY(2), // FN20 - momentary Layer2, to use with Numpad keys
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[21] = ACTION_FUNCTION_TAP(L_CTRL_ALT_ENT), // FN21 - momentary Layer5+CTRL+ALT on Enter, to use with F* keys on top row
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[22] = ACTION_FUNCTION_TAP(R_CTRL_ALT_ENT), // FN22 - momentary Layer6+CTRL+ALT on Enter, to use with F* keys on top row, Teensy, Workman-layer switch
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[22] = ACTION_FUNCTION_TAP(R_CTRL_ALT_ENT), // FN22 - momentary Layer6+CTRL+ALT on Enter, to use with F* keys on top row + utils
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[28] = ACTION_LAYER_TAP_KEY(4, KC_A), // FN28 = momentary Layer4 on A key, to use with unconvenient keys
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[29] = ACTION_LAYER_TAP_KEY(3, KC_S), // FN29 = momentary Layer3 on S key, to use with F* keys
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[30] = ACTION_LAYER_TAP_KEY(8, KC_D), // FN30 = momentary Layer8 on D key, to use with mouse and navigation keys
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[31] = ACTION_LAYER_TAP_KEY(2, KC_F), // FN31 = momentary Layer2 on F key, to use with Numpad keys
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// i'd like to remove this - will try to get used to live without this and convert them to usual keys
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[20] = ACTION_LAYER_MOMENTARY(2), // FN20 - momentary Layer2, to use with Numpad keys
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[23] = ACTION_LAYER_TAP_KEY(7, KC_BSLS), // FN23 - momentary Layer7 on ' , to use with F* keys (F1-F24)
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[24] = ACTION_LAYER_TAP_KEY(4, KC_Z), // FN24 = momentary Layer4 on Z key, to use with unconvenient keys
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[25] = ACTION_LAYER_TAP_KEY(3, KC_X), // FN25 = momentary Layer3 on X key, to use with F* keys
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[26] = ACTION_LAYER_TAP_KEY(8, KC_C), // FN26 = momentary Layer8 on C key, to use with mouse and navigation keys
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[27] = ACTION_LAYER_TAP_KEY(2, KC_V), // FN27 = momentary Layer2 on V key, to use with Numpad keys
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// i'd like to remove this - will try to get used to live without this and convert them to usual keys
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[28] = ACTION_LAYER_TAP_KEY(4, KC_A), // FN28 = momentary Layer4 on A key, to use with unconvenient keys
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[29] = ACTION_LAYER_TAP_KEY(3, KC_S), // FN29 = momentary Layer3 on S key, to use with F* keys
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[30] = ACTION_LAYER_TAP_KEY(8, KC_D), // FN30 = momentary Layer8 on D key, to use with mouse and navigation keys
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[31] = ACTION_LAYER_TAP_KEY(2, KC_F), // FN31 = momentary Layer2 on F key, to use with Numpad keys
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};
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void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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