Merge remote-tracking branch 'tmk/master' into cub_layout

This commit is contained in:
Oleg Kostyuk 2014-03-30 05:49:58 +03:00
commit 57c6b597ea
134 changed files with 7584 additions and 2099 deletions

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@ -1,4 +1,4 @@
Replacable USB Controller for Apple IIgs/Standard(M0116)
Replaceable USB Controller for Apple IIgs/Standard(M0116)
JeffreySung(nattyman@gmail.com)
===============================
@ -32,7 +32,7 @@ PJRC Teensy
1. Bypass #31 pin(from board) to E4(Teensy)
2. Bypass #30 pin(from board) to F2(Teensy)
3. Bypass #6 pin(from board) to A0(Teensy)
4. Refer doc directory
4. Refer to documentation directory
To Do
=====

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@ -56,10 +56,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define LAYER_SEND_FN_TERM 300
/* mouse keys */
#ifdef MOUSEKEY_ENABLE
# define MOUSEKEY_DELAY_TIME 192
#endif
/* legacy keymap support */
#define USE_LEGACY_KEYMAP
#endif

135
keyboard/gh60/Makefile Normal file
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@ -0,0 +1,135 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = gh60_lufa
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_poker.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk

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@ -48,10 +48,16 @@ TOP_DIR = ../..
TARGET_DIR = .
# project specific files
SRC = keymap.c \
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_poker.c $(SRC)
endif
CONFIG_H = config.h

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@ -2,57 +2,40 @@ GH60 keyboard firmware
======================
DIY compact keyboard designed and run by komar007 and Geekhack community.
## Threads on Geekhack.org
- Both Rev.A and Rev.B PCB are supported by one firmware binary(issue #64)
## GH60 Resources
- [KOMAR's project page](http://blog.komar.be/projects/gh60-programmable-keyboard/)
- [Prototyping](http://geekhack.org/index.php?topic=34959.0)
- [Beta-test](http://geekhack.org/index.php?topic=37570.0)
- [Rev.A PCB test](http://geekhack.org/index.php?topic=37570.0)
- [Rev.B PCB test](http://geekhack.org/index.php?topic=50685.0)
- [Group buy](http://geekhack.org/index.php?topic=41464.0)
## Build
Move to this directory then just run `make` like:
$ make -f Makfile.[pjrc|lufa]
$ make
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
## Boot Magic
Plugin pressing these `Boot Magic` key.
- `Fn` key for bootloader kick up.
- `D` key for Debug enable.
Use `make -f Makefile.pjrc` if you want to use PJRC stack but I find no reason to do so now.
## Keymap
Two version of keymap are available. `Plan`, `Poker` and `Funky`(default).
See keymap.c to define your own favourite keymap.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
$ make -f Makefile.[pjrc|lufa] [plain|poker]
To build firmware binary hex file with a certain keymap just do `make` with `KEYMAP` option like:
### 1. Plain keymap
This will be useful if you want to use key mapping tool like AHK.
$ make KEYMAP=[poker|poker_set|poker_bit|plain|hasu|spacefn|hhkb|<name>]
See [keymap_plain.h](keymap_plain.h) for detail.
#### 1.0 Plain Default Layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|-----------------------------------------------------------|
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
### 1 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
### 2 Poker keymap
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}
See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bit.h](keymap_poker_bit.h) and [keymap_poker_set.h](keymap_poker_set.h) for better support of Esc and arrow.
These keymap supports Colemak, Dvorak and Workmans, use `Magic` + {`1`, `2`, `3`} to switch and `Magic` + `0` to return to Qwerty.
#### 2.0 Poker Default Layer
#### 1.0 Default layer
,-----------------------------------------------------------.
| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
@ -64,34 +47,7 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
`-----------------------------------------------------------'
#### 2.1 Poker Arrow Layer
,-----------------------------------------------------------.
| | | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | Up |
|-----------------------------------------------------------|
| | | | |Fn |Left|Down|Righ|
`-----------------------------------------------------------'
#### 2.2 Poker Esc Layer
,-----------------------------------------------------------.
|Esc| | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | | | | | | | | | |
|-----------------------------------------------------------|
| | | | |Fn | | | |
`-----------------------------------------------------------'
#### 2.1 Poker Fn Layer
#### 1.1 Poker Fn layer
,-----------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |
|-----------------------------------------------------------|
@ -99,67 +55,87 @@ See [keymap_poker.h](keymap_poker.h) for Poker layer emulation, [keymap_poker_bi
|-----------------------------------------------------------|
| |Lef|Dow|Rig| | |Psc|Slk|Pau| |Tsk|End| |
|-----------------------------------------------------------|
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| |
| |Del| |Web|Mut|VoU|VoD| |PgU|PgD|Del| Up |
|-----------------------------------------------------------|
| | | | FnS |Fn | | | |
| | | | FnS |Fn |Left|Down|Righ|
`-----------------------------------------------------------'
### 2. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
See [keymap_plain.c](keymap_plain.c) for detail.
### 3. Funky keymap
This is my keymap(default) with HHKB, Vi cursor and Mousekey layer.
See [keymap.c](keymap.c) for detail.
#### 3.0 Funky Default Layer
#### 1.0 Plain Default layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|-----------------------------------------------------------|
|Caps | A| S| D| F| G| H| J| K| L|*L3| '|Return |
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .|*L2|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |*L3 |*L3 |*L1 |
`-----------------------------------------------------------'
#### 3.1 Funky HHKB mode
,-----------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|-----------------------------------------------------------|
|Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser|
|-----------------------------------------------------------|
|Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
|-----------------------------------------------------------|
|Shift | | | | | | +| -|End|PgD|Dow|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |*L0 |
`-----------------------------------------------------------'
#### 3.2 Funky Vi mode
,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|-----------------------------------------------------------|
|Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
|-----------------------------------------------------------|
|Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
|-----------------------------------------------------------|
|Shift | | | | | |Hom|PgD|PgU|End|*L0|Shift |
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
#### 3.3 Funky Mouse mode
### 3. Hasu
This is my favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
### 4. SpaceFN
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
#### 4.0 Default layer
,-----------------------------------------------------------.
| `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
|-----------------------------------------------------------|
|Tab |MwL|MwD|McU|MwU|MwR|MwL|MwD|MwU|MwR| | | | |
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|-----------------------------------------------------------|
|Contro| |McL|McD|McR| |McL|McD|McU|McR|*L0| |Return |
|Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
|-----------------------------------------------------------|
|Shift | | |Mb1|Mb2|Mb3|Mb2|Mb1| | | |Shift |
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
|-----------------------------------------------------------|
|Ctrl|Gui |Alt | Space |Alt |*L0 |*L0 |Ctrl|
|Ctrl|Gui |Alt | Space/Fn |Alt |Gui |App |Ctrl|
`-----------------------------------------------------------'
Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
#### 4.1 SpaceFN layer
,-----------------------------------------------------------.
|` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
|-----------------------------------------------------------|
| | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins |
|-----------------------------------------------------------|
| | | | | | |PgU|Lef|Dow|Rig| | | |
|-----------------------------------------------------------|
| | | | | |Spc|PgD|` |~ | | | |
|-----------------------------------------------------------|
| | | | Fn | | | | |
`-----------------------------------------------------------'
### 5. HHKB
[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
#### 5.0: Default layer
,-----------------------------------------------------------.
|Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
|-----------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc |
|-----------------------------------------------------------|
|Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
|-----------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn |
|-----------------------------------------------------------|
| |Gui |Alt | Space | |Alt |Gui | |
`-----------------------------------------------------------'
#### 5.1: HHKB Fn layer
,-----------------------------------------------------------.
|Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
|-----------------------------------------------------------|
|Caps | | | | | | | |Psc|Slk|Pus|Up | | |
|-----------------------------------------------------------|
| |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter |
|-----------------------------------------------------------|
| | | | | | | +| -|End|PgD|Dow| | |
|-----------------------------------------------------------|
| | | | | | | | |
`-----------------------------------------------------------'

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@ -0,0 +1,30 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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@ -0,0 +1,84 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
/* GH60 keymap definition macro
* K2C, K31 and K3C are extra keys for ISO
*/
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_##K49, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
}
/* ANSI valiant. No extra keys for ISO */
#define KEYMAP_ANSI( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \
K40, K41, K42, K45, NO, K4A, K4B, K4C, K4D \
)
#define KEYMAP_HHKB( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K49,\
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, K3C, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K45, K49, K4A, K4B, K4C, K4D \
)
#endif

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@ -1,78 +1,9 @@
#include "keymap_common.h"
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
/* GH60 keymap definition macro
* K2C, K31 and K3C are extra keys for ISO
* Hasu
*/
#define KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
}
/* ANSI valiant. No extra keys for ISO */
#define KEYMAP_ANSI( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
) KEYMAP( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \
K40, K41, K42, K45, K4A, K4B, K4C, K4D \
)
#if defined(KEYMAP_PLAIN)
#include "keymap_plain.h"
#elif defined(KEYMAP_POKER)
#include "keymap_poker.h"
#elif defined(KEYMAP_POKER_SET)
#include "keymap_poker_set.h"
#elif defined(KEYMAP_POKER_BIT)
#include "keymap_poker_bit.h"
#else
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Funky
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
@ -200,7 +131,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(4),
[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
@ -212,34 +143,3 @@ static const uint16_t PROGMEM fn_actions[] = {
[8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
[9] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV),
};
#endif
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// XXX: this may cuaes bootlaoder_jump inconsistent fail.
//debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action;
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
} else {
action.code = ACTION_NO;
}
return action;
}

View file

@ -0,0 +1,52 @@
#include "keymap_common.h"
/*
* HHKB Layout
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: Default layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bspc |
* |-----------------------------------------------------------|
* |Ctrl | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn |
* |-----------------------------------------------------------|
* | |Gui |Alt | Space | |Alt |Gui | |
* `-----------------------------------------------------------'
*/
KEYMAP_HHKB(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS, GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT,FN0, \
NO, LGUI,LALT, SPC, NO, RALT,RGUI,NO),
/* 1: HHKB Fn layer
* ,-----------------------------------------------------------.
* |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Caps | | | | | | | |Psc|Slk|Pus|Up | | |
* |-----------------------------------------------------------|
* | |VoD|VoU|Mut|Ejc| | *| /|Hom|PgU|Lef|Rig|Enter |
* |-----------------------------------------------------------|
* | | | | | | | +| -|End|PgD|Dow| | |
* |-----------------------------------------------------------|
* | | | | | | | | |
* `-----------------------------------------------------------'
*/
KEYMAP_HHKB(
PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,TRNS, \
TRNS,VOLD,VOLU,MUTE,EJCT,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT, PENT, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN, TRNS,TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
};

View file

@ -1,4 +1,6 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
@ -6,4 +8,4 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
};
static const uint16_t PROGMEM fn_actions[] = {};
const uint16_t PROGMEM fn_actions[] = {};

View file

@ -1,4 +1,6 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
@ -88,7 +90,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
};
static const uint16_t PROGMEM fn_actions[] = {
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
[1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay

View file

@ -1,7 +1,9 @@
#include "keymap_common.h"
// Poker fix with toggle and bit operation
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
@ -38,7 +40,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
};
static const uint16_t PROGMEM fn_actions[] = {
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
[1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle

View file

@ -1,7 +1,9 @@
#include "keymap_common.h"
// Poker fix with set(state transition)
// Fn + Esc = `
// Fn + {left, down, up, right} = {home, pgdown, pgup, end}
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP_ANSI(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
@ -63,7 +65,7 @@ static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
const uint16_t PROGMEM fn_actions[] = {
/* Poker Layout */
[0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
[1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press

View file

@ -0,0 +1,55 @@
#include "keymap_common.h"
/*
* SpaceFN
* http://geekhack.org/index.php?topic=51069.0
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
* |-----------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
* `-----------------------------------------------------------'
*/
KEYMAP_ANSI(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
LCTL,LGUI,LALT, FN0, RALT,RGUI,APP, RCTL),
/* Overlay 1: SpaceFN
* ,-----------------------------------------------------------.
* |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
* |-----------------------------------------------------------|
* | | | | | | | |Hom|Up |End|Psc|Slk|Pau|Ins |
* |-----------------------------------------------------------|
* | | | | | | |PgU|Lef|Dow|Rig| | | |
* |-----------------------------------------------------------|
* | | | | | |Spc|PgD|` |~ | | | |
* |-----------------------------------------------------------|
* | | | | | | | | |
* `-----------------------------------------------------------'
*/
KEYMAP_ANSI(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP, END, PSCR,SLCK,PAUS,INS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN1, TRNS,TRNS, TRNS, \
TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
};

View file

@ -136,7 +136,8 @@ uint8_t matrix_key_count(void)
/* Column pin configuration
* col: 0 1 2 3 4 5 6 7 8 9 10 11 12 13
* pin: F0 F1 E6 C7 C6 B6 D4 B1 B0 B5 B4 D7 D6 B3
* pin: F0 F1 E6 C7 C6 B6 D4 B1 B0 B5 B4 D7 D6 B3 (Rev.A)
* pin: B7 (Rev.B)
*/
static void init_cols(void)
{
@ -149,8 +150,8 @@ static void init_cols(void)
PORTD |= (1<<7 | 1<<6 | 1<<4);
DDRC &= ~(1<<7 | 1<<6);
PORTC |= (1<<7 | 1<<6);
DDRB &= ~(1<<6 | 1<< 5 | 1<<4 | 1<<3 | 1<<1 | 1<<0);
PORTB |= (1<<6 | 1<< 5 | 1<<4 | 1<<3 | 1<<1 | 1<<0);
DDRB &= ~(1<<7 | 1<<6 | 1<< 5 | 1<<4 | 1<<3 | 1<<1 | 1<<0);
PORTB |= (1<<7 | 1<<6 | 1<< 5 | 1<<4 | 1<<3 | 1<<1 | 1<<0);
}
static matrix_row_t read_cols(void)
@ -163,7 +164,7 @@ static matrix_row_t read_cols(void)
(PINB&(1<<6) ? 0 : (1<<5)) |
(PIND&(1<<4) ? 0 : (1<<6)) |
(PINB&(1<<1) ? 0 : (1<<7)) |
(PINB&(1<<0) ? 0 : (1<<8)) |
((PINB&(1<<0) && PINB&(1<<7)) ? 0 : (1<<8)) | // Rev.A and B
(PINB&(1<<5) ? 0 : (1<<9)) |
(PINB&(1<<4) ? 0 : (1<<10)) |
(PIND&(1<<7) ? 0 : (1<<11)) |

View file

@ -49,10 +49,16 @@ TARGET_DIR = .
# List C source files here. (C dependencies are automatically generated.)
SRC += keymap.c \
SRC += keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_hasu.c $(SRC)
endif
CONFIG_H = config.h

View file

@ -0,0 +1,141 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = hhkb_lufa
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# List C source files here. (C dependencies are automatically generated.)
SRC += keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_hasu.c $(SRC)
endif
CONFIG_H = config.h
# MCU name
# PJRC Teensy++ 2.0
#MCU = at90usb1286
# TMK Alt Controller or PJRC Teensy 2.0
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096 (TMK Alt Controller)
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
#CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
#NKRO_ENABLE = yes # USB Nkey Rollover
#KEYMAP_SECTION_ENABLE = yes # fixed address keymap for keymap editor
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
debug-on: EXTRAFLAGS += -DDEBUG -DDEBUG_ACTION
debug-on: all
debug-off: EXTRAFLAGS += -DNO_DEBUG -DNO_PRINT
debug-off: all

View file

@ -13,10 +13,16 @@ TOP_DIR = ../..
TARGET_DIR = .
# keyboard dependent files
SRC = keymap.c \
SRC = keymap_common.c \
matrix.c \
led.c
ifdef KEYMAP
SRC := keymap_$(KEYMAP).c $(SRC)
else
SRC := keymap_hasu.c $(SRC)
endif
CONFIG_H = config.h

View file

@ -1,8 +1,8 @@
Alternative Controller for HHKB Pro
===================================
I wanted to add some features like vi cursor and mouse keys to my [HHKB][HHKB] but its controller is not programmable and
firmware source code is not open, of course. This means customizing this keyboard needs to replace original
controller with programmable one. This controller can work with HHKB Professional and Professional 2 model.
I wanted to add some features like vi cursor and mouse keys to my [HHKB][HHKB] but its controller is not programmable and firmware source code is not open, of course. This means customizing this keyboard needs to replace original controller with programmable one.
This controller can work with HHKB **Professional**, **Professional** 2 and **Type-S**.
See [this thread][AltController] in geekhack.org.
@ -24,7 +24,7 @@ See README of [tmk_keyboard] for more.
* No risks: Everything is all reversible
* No need for PCB trace patching, case cutting or any other destructive mod
* Can keep original controller intact
* Can change all HHKB behaviour as you like
* Can change all HHKB behavior as you like
###Cons
* Void your warranty
@ -46,44 +46,38 @@ See [this document](../../doc/build.md) first.
Set `MCU`, `BOOTLOADER_SIZE` and other build options in `Makefile` and `config.h`.
### Build
Just run make after intall tools.
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. Just `make` with `KEYMAP` option like:
$ make
$ make KEYMAP=[hasu|hhkb|spacefn|<name>]
Use `Makefile.pjrc` if you want to use PJRC stack instead of LUFA.(LUFA is recommended.)
$ make -f Makefile.pjrc
Use `Makefile.vusb` for [V-USB] controller.(not supported actively any more.)
$ make -f Makefile.vusb
### Program
First, push reset button on board to start bootloader.
This command programs the controller with [dfu-programmer] if the tool is intalled and configured properly.
This command programs the controller with [dfu-programmer] if the tool is installed and configured properly.
$ make dfu
Or you can also use [FLIP] command to program. Also the tool should be intalled and configured properly. FLIP GUI app is also available.
Or you can also use [FLIP] command to program. Also the tool should be installed and configured properly. FLIP GUI application is also available.
$ make flip
Use [Teensy Loader] if your controller is Teensy/Teensy++.
##How to Customize
See [tmk_keyboard] documents.
##Keymap
To define your own keymap create file named `keymap_<name>.c` and see keymap document(you can find in top README.md) and existent keymap files.
##Hardware
You have some options for hardware. Development boards with USB AVR family(ATMega32U4, AT90USB1286) like Teensy will work while MegaAVR with [V-USB] library is also cheapear option for DIY.
You have some options for hardware. Development boards with USB AVR family(ATMega32U4, AT90USB1286) like Teensy will work while MegaAVR with [V-USB] library is also cheaper option for DIY.
###1. TMK Alt Controller Board
TMK designed [Keyboard Controller Board for HHKB Pro2(KiCad project)](https://github.com/tmk/HHKB_controller).
See [this post](http://geekhack.org/index.php?topic=12047.msg948923#msg948923).
###2. PJRC Teensy++ 2.0 connection
###2. PJRC Teensy++ 2.0 version
+---------------+
| Teensy++ |
| |
@ -101,32 +95,8 @@ See [this post](http://geekhack.org/index.php?topic=12047.msg948923#msg948923).
- NOTE: PJRC [Teensy](http://www.pjrc.com/teensy/)
###3. V-USB connection
+---+ +---------------+
USB GND | | ATmega328p |
~~~ C3 | |
5V <-------+--------+---|Vcc,AVCC | HHKB pro pro2
R1 | | ~~~~~~~~ ~~~~
D- <----+--+-----R2-----|INT1 PB2-4|------->ROW (6-8) (5-7)
D+ <----|---+----R3-----|INT0 PC0-2|------->COL (9-11) (8-10)
Z1 Z2 | PC3|------->ENABLE (12) (11)
GND<----+---+-----------|GND PB0|<-------KEY (4) (3)
| PB1|------->PREV (5) (4)
| |
GND+-C2--+--|XTAL1 RXD|------->Debug Console
X1 | TXD|<-------Debug Console
GND+-C3--+--|XTAL2 RST|---SW--+GND
+---------------+
R1: 1.5K Ohm
R2,R3: 68 Ohm
Z1,Z2: Zener 3.6V
C1,C2: 22pF
C3: 0.1uF
X1: Crystal 12MHz
SW: Push Switch(for bootloader)
- NOTE: See [V-USB] documentation for more detail of hardware and the USB stack.
- NOTE: [USBaspLoader] is very useful for firmware update.
###3. V-USB version
See [V-USB controller for HHKB](doc/V-USB.md)
[LUFA]: http://www.fourwalledcubicle.com/LUFA.php
@ -135,4 +105,3 @@ See [this post](http://geekhack.org/index.php?topic=12047.msg948923#msg948923).
[FLIP]: http://www.atmel.com/tools/FLIP.aspx
[Teensy Loader]: http://www.pjrc.com/teensy/loader.html
[V-USB]: http://www.obdev.at/products/vusb/index.html
[USBaspLoader]: http://www.obdev.at/products/vusb/usbasploader.html

View file

@ -34,11 +34,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* key combination for command */
#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
/* mouse keys */
#ifdef MOUSEKEY_ENABLE
# define MOUSEKEY_DELAY_TIME 255
#endif
/* pins for Software UART */
#define SUART_IN_PIN PINC
#define SUART_IN_BIT 5

View file

@ -35,10 +35,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* key combination for command */
#define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))
/* mouse keys */
#ifdef MOUSEKEY_ENABLE
# define MOUSEKEY_DELAY_TIME 100
#endif
#endif

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@ -0,0 +1,39 @@
V-USB controller for HHKB
=========================
Not supported actively any more.
## Build
Use `Makefile.vusb` for [V-USB] controller.
$ make -f Makefile.vusb
##Hardware
###3. V-USB connection
+---+ +---------------+
USB GND | | ATmega328p |
~~~ C3 | |
5V <-------+--------+---|Vcc,AVCC | HHKB pro pro2
R1 | | ~~~~~~~~ ~~~~
D- <----+--+-----R2-----|INT1 PB2-4|------->ROW (6-8) (5-7)
D+ <----|---+----R3-----|INT0 PC0-2|------->COL (9-11) (8-10)
Z1 Z2 | PC3|------->ENABLE (12) (11)
GND<----+---+-----------|GND PB0|<-------KEY (4) (3)
| PB1|------->PREV (5) (4)
| |
GND+-C2--+--|XTAL1 RXD|------->Debug Console
X1 | TXD|<-------Debug Console
GND+-C3--+--|XTAL2 RST|---SW--+GND
+---------------+
R1: 1.5K Ohm
R2,R3: 68 Ohm
Z1,Z2: Zener 3.6V
C1,C2: 22pF
C3: 0.1uF
X1: Crystal 12MHz
SW: Push Switch(for bootloader)
- NOTE: See [V-USB] documentation for more detail of hardware and the USB stack.
- NOTE: [USBaspLoader] is very useful for firmware update.
[V-USB]: http://www.obdev.at/products/vusb/index.html
[USBaspLoader]: http://www.obdev.at/products/vusb/usbasploader.html

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@ -0,0 +1,33 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include "action.h"
#include <avr/pgmspace.h>
#include "keymap_common.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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@ -0,0 +1,57 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef KEYMAP_COMMON_H
#define KEYMAP_COMMON_H
#include <stdint.h>
#include <stdbool.h>
#include "keycode.h"
#include "action.h"
#include "action_code.h"
#include "action_layer.h"
#include "action_macro.h"
#include "action_util.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
#define KEYMAP( \
K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \
K33, K04, K03, K14, K15, K24, K25, K45, K44, K65, K64, K74, K53, \
K34, K05, K06, K07, K16, K17, K26, K46, K66, K76, K75, K55, K54, \
K35, K36, K37, K57, K56 \
) \
{ \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_NO }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_NO }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_NO }, \
{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_NO } \
}
#endif

View file

@ -1,57 +1,13 @@
/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Keymap for PFU HHKB Pro
* Hasu: my personal keymap
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "debug.h"
#include "keymap.h"
#include "keymap_common.h"
#define KEYMAP( \
K31, K30, K00, K10, K11, K20, K21, K40, K41, K60, K61, K70, K71, K50, K51, \
K32, K01, K02, K13, K12, K23, K22, K42, K43, K62, K63, K73, K72, K52, \
K33, K04, K03, K14, K15, K24, K25, K45, K44, K65, K64, K74, K53, \
K34, K05, K06, K07, K16, K17, K26, K46, K66, K76, K75, K55, K54, \
K35, K36, K37, K57, K56 \
) \
{ \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \
{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_NO }, \
{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37 }, \
{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_NO }, \
{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57 }, \
{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_NO }, \
{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_NO } \
}
#ifdef KEYMAP_SECTION_ENABLE
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
#else
static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
#endif
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
@ -69,7 +25,7 @@ static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,FN4, \
FN5,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN1, \
FN5, Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN1, \
LGUI,LALT, FN6, RALT,RGUI),
/* Layer 1: HHKB mode (HHKB Fn)
@ -87,7 +43,7 @@ static const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
*/
KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS, UP, NO, BSPC, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
LCTL,VOLD,VOLU,MUTE,NO, FN9, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
LGUI,LALT, SPC, RALT,RGUI),
@ -192,7 +148,7 @@ enum macro_id {
#ifdef KEYMAP_SECTION_ENABLE
const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
#else
static const uint16_t fn_actions[] PROGMEM = {
const uint16_t fn_actions[] PROGMEM = {
#endif
[0] = ACTION_DEFAULT_LAYER_SET(0), // Default layer(not used)
[1] = ACTION_LAYER_TAP_TOGGLE(1), // HHKB layer(toggle with 5 taps)
@ -203,11 +159,12 @@ static const uint16_t fn_actions[] PROGMEM = {
[6] = ACTION_LAYER_TAP_KEY(5, KC_SPC), // Mousekey layer with Space
[7] = ACTION_LAYER_TOGGLE(3), // Mousekey layer(toggle)
[8] = ACTION_MODS_KEY(MOD_LCTL, KC_W), // Close Tab
[9] = ACTION_MODS_KEY(MOD_LSFT, KC_4), // Shift stuck test
// [8] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_BSPC), // LControl with tap Backspace
// [9] = ACTION_LMOD_TAP_KEY(KC_LCTL, KC_ESC), // LControl with tap Esc
// [11] = ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // Function: LShift with tap '('
// [12] = ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // Function: RShift with tap ')'
[11] = ACTION_FUNCTION_TAP(LSHIFT_LPAREN), // Function: LShift with tap '('
[12] = ACTION_FUNCTION_TAP(RSHIFT_RPAREN), // Function: RShift with tap ')'
// [13] = ACTION_MACRO_TAP(LSHIFT_PAREN), // Macro: LShift with tap '('
// [14] = ACTION_MACRO_TAP(RSHIFT_PAREN), // Macro: RShift with tap ')'
// [15] = ACTION_MACRO(HELLO), // Macro: say hello
@ -268,18 +225,20 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
// NOTE: cant use register_code to avoid conflicting with magic key bind
if (event.pressed) {
if (tap.count == 0 || tap.interrupted) {
add_mods(MOD_BIT(KC_LSHIFT));
//add_mods(MOD_BIT(KC_LSHIFT));
layer_on(1);
} else {
host_add_mods(MOD_BIT(KC_LSHIFT));
host_add_key(KC_9);
host_send_keyboard_report();
host_del_mods(MOD_BIT(KC_LSHIFT));
host_del_key(KC_9);
host_send_keyboard_report();
add_mods(MOD_BIT(KC_LSHIFT));
add_key(KC_9);
send_keyboard_report();
del_mods(MOD_BIT(KC_LSHIFT));
del_key(KC_9);
send_keyboard_report();
}
} else {
if (tap.count == 0 || tap.interrupted) {
del_mods(MOD_BIT(KC_LSHIFT));
//del_mods(MOD_BIT(KC_LSHIFT));
layer_off(1);
}
}
break;
@ -289,12 +248,12 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
if (tap.count == 0 || tap.interrupted) {
add_mods(MOD_BIT(KC_RSHIFT));
} else {
host_add_mods(MOD_BIT(KC_RSHIFT));
host_add_key(KC_0);
host_send_keyboard_report();
host_del_mods(MOD_BIT(KC_RSHIFT));
host_del_key(KC_0);
host_send_keyboard_report();
add_mods(MOD_BIT(KC_RSHIFT));
add_key(KC_0);
send_keyboard_report();
del_mods(MOD_BIT(KC_RSHIFT));
del_key(KC_0);
send_keyboard_report();
}
} else {
if (tap.count == 0 || tap.interrupted) {
@ -304,19 +263,3 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
break;
}
}
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn index to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action;
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
return action;
}

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@ -0,0 +1,62 @@
/*
* HHKB Layout
*/
#include "keymap_common.h"
#ifdef KEYMAP_SECTION_ENABLE
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".keymap.keymaps"))) = {
#else
const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
#endif
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
* |-----------------------------------------------------------|
* |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
* `-----------------------------------------------------------'
* |Gui|Alt | Space |Alt |Gui|
* `-------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
LGUI,LALT, SPC, RALT,RGUI),
/* Layer 1: HHKB mode (HHKB Fn)
* ,-----------------------------------------------------------.
* |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
* |-----------------------------------------------------------|
* | |VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
* |-----------------------------------------------------------|
* | | | | | | | +| -|End|PgD|Dow| | |
* `-----------------------------------------------------------'
* | | | | | |
* `-------------------------------------------'
*/
KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS, UP, TRNS, BSPC, \
TRNS,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,PENT, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,TRNS,TRNS, \
TRNS,TRNS, TRNS, TRNS,TRNS),
};
/*
* Fn action definition
*/
#ifdef KEYMAP_SECTION_ENABLE
const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
#else
const uint16_t fn_actions[] PROGMEM = {
#endif
[0] = ACTION_LAYER_MOMENTARY(1),
};

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@ -0,0 +1,75 @@
/*
* SpaceFN
* http://geekhack.org/index.php?topic=51069.0
*/
#include "keymap_common.h"
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| `|BSp|
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
* |-----------------------------------------------------------|
* |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
* `-----------------------------------------------------------'
* |Gui|Alt | SpaceFN |Alt |Gui|
* `-------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, GRV, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
LGUI,LALT, FN1, RALT,RGUI),
/* Layer 1: HHKB mode (HHKB Fn)
* ,-----------------------------------------------------------.
* |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
* |-----------------------------------------------------------|
* |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
* |-----------------------------------------------------------|
* | |VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
* |-----------------------------------------------------------|
* | | | | | | | +| -|End|PgD|Dow| | |
* `-----------------------------------------------------------'
* | | | | | |
* `-------------------------------------------'
*/
KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS, UP, TRNS, BSPC, \
TRNS,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,PENT, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,TRNS,TRNS, \
TRNS,TRNS, SPC, TRNS,TRNS),
/* Layer 2: SpaceFN
* ,-----------------------------------------------------------.
* |` | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| |Del|
* |-----------------------------------------------------------|
* | | | |Esc| | | |Hom|Up |End|Psc|Slk|Pau|Ins |
* |-----------------------------------------------------------|
* | | | | | | |PgU|Lef|Dow|Rig| | | |
* |-----------------------------------------------------------|
* | | | | | |Spc|PgD|` |~ | | | | |
* `-----------------------------------------------------------'
* | | | | | |
* `-------------------------------------------'
*/
KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS,DEL, \
TRNS,TRNS,TRNS,ESC, TRNS,TRNS,TRNS,HOME,UP, END, PSCR,SLCK,PAUS,INS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PGUP,LEFT,DOWN,RGHT,TRNS,TRNS,TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,SPC, PGDN,GRV, FN2, TRNS,TRNS,TRNS,NO, \
TRNS,TRNS, TRNS, TRNS,TRNS),
};
/*
* Fn action definition
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_LAYER_TAP_KEY(2, KC_SPACE),
[2] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
};

View file

@ -18,7 +18,7 @@ Move to this directory then just run `make` like:
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
Booloader
Bootloader
---------
The PCB is hardwired to run the bootloader if the key at the `Caps Lock` position is held down when connecting the keyboard.

View file

@ -39,7 +39,7 @@
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = gh60_lufa
TARGET = lightsaber_lufa
# Directory common source filess exist
TOP_DIR = ../..
@ -47,16 +47,17 @@ TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
# List C source files here. (C dependencies are automatically generated.)
SRC = keymap.c \
matrix.c \
led.c
led.c \
backlight.c
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
@ -70,7 +71,7 @@ MCU = atmega32u4
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
F_CPU = 8000000
#
@ -92,33 +93,26 @@ ARCH = AVR8
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# Optimize size but this may cause error "relocation truncated to fit"
#EXTRALDFLAGS = -Wl,--relax
# Boot Section Size in bytes
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Search Path
VPATH += $(TARGET_DIR)
@ -128,14 +122,5 @@ include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
plain: OPT_DEFS += -DKEYMAP_PLAIN
plain: all
poker: OPT_DEFS += -DKEYMAP_POKER
poker: all
poker_set: OPT_DEFS += -DKEYMAP_POKER_SET
poker_set: all
poker_bit: OPT_DEFS += -DKEYMAP_POKER_BIT
poker_bit: all
winkey: OPT_DEFS += -DLAYOUT_WINKEY
winkey: all

View file

@ -0,0 +1,94 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = lightsaber_pjrc
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = keymap.c \
matrix.c \
led.c \
backlight.c
CONFIG_H = config.h
# MCU name
MCU = atmega32u4
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 8000000
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
CONSOLE_ENABLE = yes # Console for debug
COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover(+500)
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
winkey: OPT_DEFS += -DLAYOUT_WINKEY
winkey: all

View file

@ -0,0 +1,26 @@
Lightsaber keyboard firmware
======================
Korean custom keyboard designed by Duck.
*Note that this is not the official firmware*
Supported models
----------------
All pcb options are supported.
Build
-----
Move to this directory then just run `make` like:
$ make -f Makefile.[pjrc|lufa]
Use `Makefile.pjrc` if you want to use PJRC stack or use `Makefile.lufa` for LUFA stack.
Bootloader
---------
The PCB is hardwired to run the bootloader if the key at the `one above backspace` position is held down when connecting the keyboard.
It is still possible to use Boot Magic and Command to access the bootloader though.

View file

@ -0,0 +1,56 @@
/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "backlight.h"
/* Backlight pin configuration
*
* Alphas PB1 (high)
* Numeric PB2 (high)
* Mod+Num PB3 (high)
* Backside PD6 (high)
* TopRight PD7 (low)
* F-Row PE6 (high)
*
*/
void backlight_set(uint8_t level)
{
// Set as output.
DDRB |= (1<<1) | (1<<2) | (1<<3);
DDRD |= (1<<6) | (1<<7);
DDRE |= (1<<6);
if(level & (1<<0))
{
PORTB &= ~(1<<1);
PORTB &= ~(1<<2);
PORTB &= ~(1<<3);
PORTD &= ~(1<<6);
PORTD |= (1<<7);
PORTE &= ~(1<<6);
}
else
{
PORTB |= (1<<1);
PORTB |= (1<<2);
PORTB |= (1<<3);
PORTD |= (1<<6);
PORTD &= ~(1<<7);
PORTE |= (1<<6);
}
}

View file

@ -0,0 +1,46 @@
/*
Copyright 2013 Mathias Andersson <wraul@dbox.se>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6050
#define DEVICE_VER 0x0104
#define MANUFACTURER Duck
#define PRODUCT Lightsaber
/* message strings */
#define DESCRIPTION t.m.k. keyboard firmware for Lightsaber
/* matrix size */
#define MATRIX_ROWS 6
#define MATRIX_COLS 18
/* number of backlight levels */
#define BACKLIGHT_LEVELS 1
/* Set 0 if need no debouncing */
#define DEBOUNCE 5
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
#endif

View file

@ -0,0 +1,77 @@
/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Keymap for Lightsaber controller
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "debug.h"
#include "keymap.h"
// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
K5A, K5B, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, K5R, \
K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4M, K4N, K4O, K4P, K4Q, K4R, \
K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, K3R, \
K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2M, K2N, K2O, K2P, K2Q, K2R, \
K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1M, K1N, K1O, K1P, K1Q, K1R, \
K0A, K0B, K0C, K0G, K0K, K0L, K0M, K0N, K0O, K0P, K0Q, K0R \
) { \
/* 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 */ \
/* 5 */ { KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5G, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q, KC_##K5R}, \
/* 4 */ { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_##K4M, KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q, KC_##K4R}, \
/* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3O, KC_##K3P, KC_##K3Q, KC_##K3R}, \
/* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_##K2M, KC_##K2N, KC_##K2O, KC_##K2P, KC_##K2Q, KC_##K2R}, \
/* 1 */ { KC_##K1A, KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_NO, KC_##K1M, KC_##K1N, KC_##K1O, KC_##K1P, KC_##K1Q, KC_##K1R}, \
/* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_NO, KC_NO, KC_##K0G, KC_NO, KC_NO, KC_##K0K, KC_NO, KC_##K0L, KC_NO, KC_##K0M, KC_##K0N, KC_##K0O, KC_##K0P, KC_##K0Q, KC_##K0R} \
}
#include "keymap_winkey.h"
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action;
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
} else {
action.code = ACTION_NO;
}
return action;
}

View file

@ -0,0 +1,21 @@
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(\
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, INS, PSCR, SLCK, BRK, \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, NUMLOCK,KP_SLASH,KP_ASTERISK,KP_MINUS, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, KP_7, KP_8, KP_9, KP_PLUS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,FN0, ENT, KP_4, KP_5, KP_6, NO, \
LSFT, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, KP_1, KP_2, KP_3, KP_ENTER, \
LCTL,LGUI,LALT, SPC, NO, RALT,RGUI,RCTL, KP_0, NO, KP_DOT, NO), \
KEYMAP(\
CALC,MYCM,WSCH,WHOM,MAIL,MUTE,VOLD,VOLU,MSEL,MSTP,MPLY,MPRV,MNXT,TRNS, TRNS, WAKE, PWR, SLEP, \
TRNS,TRNS,TRNS,TRNS,END ,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS,TRNS,TRNS,TRNS,PGDN,TRNS,LEFT,DOWN,UP ,RGHT,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS,TRNS,TRNS,TRNS,PGUP,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS, TRNS, TRNS, TRNS, TRNS)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_BACKLIGHT_STEP()
};

54
keyboard/lightsaber/led.c Normal file
View file

@ -0,0 +1,54 @@
/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
/* LED pin configuration
*
* Caps PB0 (low)
* NumLock PB4 (low)
*
*/
void led_set(uint8_t usb_led)
{
// Set as output.
DDRB |= (1<<0) | (1<<4);
if (usb_led & (1<<USB_LED_CAPS_LOCK))
{
// Output low.
PORTB &= ~(1<<0);
}
else
{
// Output high.
PORTB |= (1<<0);
}
if (usb_led & (1<<USB_LED_NUM_LOCK))
{
// Output low.
PORTB &= ~(1<<4);
}
else
{
// Output high.
PORTB |= (1<<4);
}
}

View file

@ -0,0 +1,292 @@
/*
Copyright 2014 Ralf Schmitt <ralf@bunkertor.net>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 0
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static uint8_t read_rows(void);
static uint8_t read_fwkey(void);
static void init_rows(void);
static void unselect_cols(void);
static void select_col(uint8_t col);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
unselect_cols();
init_rows();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t col = 0; col < MATRIX_COLS; col++) { // 0-17
select_col(col);
_delay_us(3); // TODO: Determine the correct value needed here.
uint8_t rows = read_rows();
// Use the otherwise unused col: 12 row: 3 for firmware.
if(col == 12) {
rows |= read_fwkey();
}
for (uint8_t row = 0; row < MATRIX_ROWS; row++) { // 0-5
bool prev_bit = matrix_debouncing[row] & ((matrix_row_t)1<<col);
bool curr_bit = rows & (1<<row);
if (prev_bit != curr_bit) {
matrix_debouncing[row] ^= ((matrix_row_t)1<<col);
if (debouncing) {
dprint("bounce!: "); dprintf("%02X", debouncing); dprintln();
}
debouncing = DEBOUNCE;
}
}
unselect_cols();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
xprintf("%02X: %032lb\n", row, bitrev32(matrix_get_row(row)));
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop32(matrix[i]);
}
return count;
}
/* Row pin configuration
* row: 0 1 2 3 4 5
* pin: PD0 PD1 PD2 PD3 PD5 PB7
*
* Firmware uses its own pin PE2
*/
static void init_rows(void)
{
// Input (DDR:0, PORT:0)
DDRD &= ~0b00101111;
PORTD &= ~0b00101111;
DDRB &= ~(1<<7);
PORTB &= ~(1<<7);
// Input with pull-up (DDR:0, PORT:1)
DDRE &= ~(1<<2);
PORTE |= (1<<2);
}
static uint8_t read_rows(void)
{
return (PIND&(1<<0) ? (1<<0) : 0) |
(PIND&(1<<1) ? (1<<1) : 0) |
(PIND&(1<<2) ? (1<<2) : 0) |
(PIND&(1<<3) ? (1<<3) : 0) |
(PIND&(1<<5) ? (1<<4) : 0) |
(PINB&(1<<7) ? (1<<5) : 0);
}
static uint8_t read_fwkey(void)
{
return PINE&(1<<2) ? 0 : (1<<3);
}
/* Columns 0 - 15
* These columns uses two 74HC237D 3 to 8 bit demultiplexers.
* col / pin: PC6 PB6 PF0 PF1 PC7
* 0: 1 0 0 0 0
* 1: 1 0 1 0 0
* 2: 1 0 0 1 0
* 3: 1 0 1 1 0
* 4: 1 0 0 0 1
* 5: 1 0 1 0 1
* 6: 1 0 0 1 1
* 7: 1 0 1 1 1
* 8: 0 1 0 0 0
* 9: 0 1 1 0 0
* 10: 0 1 0 1 0
* 11: 0 1 1 1 0
* 12: 0 1 0 0 1
* 13: 0 1 1 0 1
* 14: 0 1 0 1 1
* 15: 0 1 1 1 1
*
* col: 16
* pin: PB5
*
* col: 17
* pin: PD4
*/
static void unselect_cols(void)
{
DDRB |= (1<<5) | (1<<6);
PORTB &= ~((1<<5) | (1<<6));
DDRC |= (1<<6) | (1<<7);
PORTC &= ~((1<<6) | (1<<7));
DDRD |= (1<<4);
PORTD &= ~(1<<4);
DDRF |= (1<<0) | (1<<1);
PORTF &= ~((1<<0) | (1<<1));
}
static void select_col(uint8_t col)
{
// Output high (DDR:1, PORT:1) to select
switch (col) {
case 0:
PORTC |= (1<<6);
break;
case 1:
PORTC |= (1<<6);
PORTF |= (1<<0);
break;
case 2:
PORTC |= (1<<6);
PORTF |= (1<<1);
break;
case 3:
PORTC |= (1<<6);
PORTF |= (1<<0) | (1<<1);
break;
case 4:
PORTC |= (1<<6);
PORTC |= (1<<7);
break;
case 5:
PORTC |= (1<<6);
PORTF |= (1<<0);
PORTC |= (1<<7);
break;
case 6:
PORTC |= (1<<6);
PORTF |= (1<<1);
PORTC |= (1<<7);
break;
case 7:
PORTC |= (1<<6);
PORTF |= (1<<0) | (1<<1);
PORTC |= (1<<7);
break;
case 8:
PORTB |= (1<<6);
break;
case 9:
PORTB |= (1<<6);
PORTF |= (1<<0);
break;
case 10:
PORTB |= (1<<6);
PORTF |= (1<<1);
break;
case 11:
PORTB |= (1<<6);
PORTF |= (1<<0) | (1<<1);
break;
case 12:
PORTB |= (1<<6);
PORTC |= (1<<7);
break;
case 13:
PORTB |= (1<<6);
PORTF |= (1<<0);
PORTC |= (1<<7);
break;
case 14:
PORTB |= (1<<6);
PORTF |= (1<<1);
PORTC |= (1<<7);
break;
case 15:
PORTB |= (1<<6);
PORTF |= (1<<0) | (1<<1);
PORTC |= (1<<7);
break;
case 16:
PORTB |= (1<<5);
break;
case 17:
PORTD |= (1<<4);
break;
}
}

132
keyboard/onekey/Makefile Normal file
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#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = onekey_lufa
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap.c \
matrix.c \
led.c
CONFIG_H = config.h
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = yes # Console for debug(+400)
#COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
#PS2_USE_BUSYWAIT = yes # uses primitive reference code
#PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
#PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/protocol.mk
include $(TOP_DIR)/protocol/lufa.mk
include $(TOP_DIR)/rules.mk

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@ -0,0 +1,103 @@
#----------------------------------------------------------------------------
# On command line:
#
# make all = Make software.
#
# make clean = Clean out built project files.
#
# make coff = Convert ELF to AVR COFF.
#
# make extcoff = Convert ELF to AVR Extended COFF.
#
# make program = Download the hex file to the device.
# Please customize your programmer settings(PROGRAM_CMD)
#
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
# make dfu = Download the hex file to the device, using dfu-programmer (must
# have dfu-programmer installed).
#
# make flip = Download the hex file to the device, using Atmel FLIP (must
# have Atmel FLIP installed).
#
# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
# (must have dfu-programmer installed).
#
# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
# (must have Atmel FLIP installed).
#
# make debug = Start either simulavr or avarice as specified for debugging,
# with avr-gdb or avr-insight as the front end for debugging.
#
# make filename.s = Just compile filename.c into the assembler code only.
#
# make filename.i = Create a preprocessed source file for use in submitting
# bug reports to the GCC project.
#
# To rebuild project do "make clean" then "make all".
#----------------------------------------------------------------------------
# Target file name (without extension).
TARGET = onekey_pjrc
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# project specific files
SRC = keymap.c \
matrix.c \
led.c
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
MCU = atmega32u4
#MCU = at90usb1286
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Atmel DFU loader 4096
# LUFA bootloader 4096
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
#MOUSEKEY_ENABLE = yes # Mouse keys(+5000)
#EXTRAKEY_ENABLE = yes # Audio control and System control(+600)
CONSOLE_ENABLE = yes # Console for debug
#COMMAND_ENABLE = yes # Commands for debug and configuration
#SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
#NKRO_ENABLE = yes # USB Nkey Rollover(+500)
PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
PS2_USE_BUSYWAIT = yes # uses primitive reference code
#PS2_USE_INT = yes # uses external interrupt for falling edge of PS/2 clock pin
#PS2_USE_USART = yes # uses hardware USART engine for PS/2 signal receive(recomened)
# Search Path
VPATH += $(TARGET_DIR)
VPATH += $(TOP_DIR)
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/protocol.mk
include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/rules.mk

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@ -0,0 +1,5 @@
Onekey
======
Just one key keyboard for example. It sends 'a' key if pins PB0 and PB1 are short-circuited.
https://github.com/tmk/tmk_keyboard/issues/56

156
keyboard/onekey/config.h Normal file
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/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x1111
#define DEVICE_VER 0x0001
#define MANUFACTURER geekhack
#define PRODUCT Onekey
#define DESCRIPTION t.m.k. keyboard firmware for Onekey
/* key matrix size */
#define MATRIX_ROWS 1
#define MATRIX_COLS 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* Set 0 if debouncing isn't needed */
#define DEBOUNCE 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
/* PS/2 mouse */
#ifdef PS2_USE_BUSYWAIT
# define PS2_CLOCK_PORT PORTD
# define PS2_CLOCK_PIN PIND
# define PS2_CLOCK_DDR DDRD
# define PS2_CLOCK_BIT 1
# define PS2_DATA_PORT PORTD
# define PS2_DATA_PIN PIND
# define PS2_DATA_DDR DDRD
# define PS2_DATA_BIT 2
#endif
/* PS/2 mouse interrupt version */
#ifdef PS2_USE_INT
/* uses INT1 for clock line(ATMega32U4) */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 1
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
#define PS2_INT_INIT() do { \
EICRA |= ((1<<ISC11) | \
(0<<ISC10)); \
} while (0)
#define PS2_INT_ON() do { \
EIMSK |= (1<<INT1); \
} while (0)
#define PS2_INT_OFF() do { \
EIMSK &= ~(1<<INT1); \
} while (0)
#define PS2_INT_VECT INT1_vect
#endif
/* PS/2 mouse USART version */
#ifdef PS2_USE_USART
#if defined(__AVR_ATmega16U4__) || defined(__AVR_ATmega32U4__)
/* XCK for clock line and RXD for data line */
#define PS2_CLOCK_PORT PORTD
#define PS2_CLOCK_PIN PIND
#define PS2_CLOCK_DDR DDRD
#define PS2_CLOCK_BIT 5
#define PS2_DATA_PORT PORTD
#define PS2_DATA_PIN PIND
#define PS2_DATA_DDR DDRD
#define PS2_DATA_BIT 2
/* synchronous, odd parity, 1-bit stop, 8-bit data, sample at falling edge */
/* set DDR of CLOCK as input to be slave */
#define PS2_USART_INIT() do { \
PS2_CLOCK_DDR &= ~(1<<PS2_CLOCK_BIT); \
PS2_DATA_DDR &= ~(1<<PS2_DATA_BIT); \
UCSR1C = ((1 << UMSEL10) | \
(3 << UPM10) | \
(0 << USBS1) | \
(3 << UCSZ10) | \
(0 << UCPOL1)); \
UCSR1A = 0; \
UBRR1H = 0; \
UBRR1L = 0; \
} while (0)
#define PS2_USART_RX_INT_ON() do { \
UCSR1B = ((1 << RXCIE1) | \
(1 << RXEN1)); \
} while (0)
#define PS2_USART_RX_POLL_ON() do { \
UCSR1B = (1 << RXEN1); \
} while (0)
#define PS2_USART_OFF() do { \
UCSR1C = 0; \
UCSR1B &= ~((1 << RXEN1) | \
(1 << TXEN1)); \
} while (0)
#define PS2_USART_RX_READY (UCSR1A & (1<<RXC1))
#define PS2_USART_RX_DATA UDR1
#define PS2_USART_ERROR (UCSR1A & ((1<<FE1) | (1<<DOR1) | (1<<UPE1)))
#define PS2_USART_RX_VECT USART1_RX_vect
#endif
#endif
#endif

66
keyboard/onekey/keymap.c Normal file
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/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "keycode.h"
#include "action.h"
#include "action_macro.h"
#include "report.h"
#include "host.h"
#include "print.h"
#include "debug.h"
#include "keymap.h"
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
{{KC_A}},
};
/*
* Fn action definition
*/
static const uint16_t PROGMEM fn_actions[] = {
};
#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
{
if (layer < KEYMAPS_SIZE) {
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
} else {
// fall back to layer 0
return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
}
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
action_t action;
if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
} else {
action.code = ACTION_NO;
}
return action;
}

25
keyboard/onekey/led.c Normal file
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@ -0,0 +1,25 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <avr/io.h>
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
}

176
keyboard/onekey/matrix.c Normal file
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@ -0,0 +1,176 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#ifndef DEBOUNCE
# define DEBOUNCE 5
#endif
static uint8_t debouncing = DEBOUNCE;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
debug_enable = true;
debug_matrix = true;
debug_mouse = true;
// initialize row and col
unselect_rows();
init_cols();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
}
uint8_t matrix_scan(void)
{
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i] != cols) {
matrix_debouncing[i] = cols;
if (debouncing) {
debug("bounce!: "); debug_hex(debouncing); debug("\n");
}
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
matrix[i] = matrix_debouncing[i];
}
}
}
return 1;
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
/* Column pin configuration
* col: 0
* pin: B0
*/
static void init_cols(void)
{
// Input with pull-up(DDR:0, PORT:1)
DDRB &= ~(1<<0);
PORTB |= (1<<0);
}
static matrix_row_t read_cols(void)
{
return (PINB&(1<<0) ? 0 : (1<<0));
}
/* Row pin configuration
* row: 0
* pin: B1
*/
static void unselect_rows(void)
{
// Hi-Z(DDR:0, PORT:0) to unselect
DDRB &= ~0b00000010;
PORTB &= ~0b00000010;
}
static void select_row(uint8_t row)
{
// Output low(DDR:1, PORT:0) to select
switch (row) {
case 0:
DDRB |= (1<<1);
PORTB &= ~(1<<1);
break;
}
}

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@ -33,7 +33,7 @@ between 0 and 255:
### 2. Sleep LED
It is possible to have the LEDs fade in and out when the computer is suspended.
To enable this feature, uncoment the `SLEEP_LED_ENABLE` line in the makefile you are using:
To enable this feature, uncomment the `SLEEP_LED_ENABLE` line in the makefile you are using:
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend