Remove keymap read code from project directories

This commit is contained in:
tmk 2016-06-25 23:23:22 +09:00
parent 19dca3def8
commit 7b31d1b9d9
62 changed files with 36 additions and 620 deletions

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@ -11,8 +11,7 @@ TMK_DIR = ../../tmk_core
TARGET_DIR = .
# project specific files
SRC = keymap_common.c \
matrix.c \
SRC = matrix.c \
led.c
ifdef KEYMAP

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@ -1,31 +0,0 @@
/*
Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
#include "progmem.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]) };
}

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@ -28,10 +28,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keymap.h"
// 32*8(256) byte array which converts PS/2 code into USB code
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const uint16_t fn_actions[];
/* All keys */
#define KEYMAP_ALL( \
K00, K02,K03,K04,K05,K06,K07,K08,K09,K0A,K0B,K0C,K0D, K0E,K0F,K0G, \

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@ -30,5 +30,5 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
const uint16_t PROGMEM fn_actions[] = {
const action_t PROGMEM fn_actions[] = {
};

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@ -28,5 +28,5 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
const uint16_t PROGMEM fn_actions[] = {
const action_t PROGMEM fn_actions[] = {
};

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@ -54,7 +54,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
),
};
const uint16_t PROGMEM fn_actions[] = {
const action_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
};