Remove keymap read code from project directories

This commit is contained in:
tmk 2016-06-25 23:23:22 +09:00
parent 19dca3def8
commit 7b31d1b9d9
62 changed files with 36 additions and 620 deletions

View file

@ -9,7 +9,6 @@ TARGET_DIR = .
# project specific files
SRC = matrix.c \
keymap_common.c \
led.c
ifdef KEYMAP

View file

@ -1,30 +0,0 @@
/*
Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "keymap_common.h"
/* translates key to keycode */
uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
{
return keymaps[(layer)][(key.row)][(key.col)];
}
/* translates Fn keycode to action */
action_t keymap_fn_to_action(uint8_t keycode)
{
return (action_t){ .code = fn_actions[FN_INDEX(keycode)] };
}

View file

@ -30,10 +30,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "keymap.h"
extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
extern const action_t fn_actions[];
#ifdef INFINITY_PROTOTYPE
/* Infinity prototype */