core: Change MOD_* definition to make OR(|) usable
https://github.com/tmk/tmk_keyboard/issues/448#issuecomment-285066234
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2 changed files with 41 additions and 32 deletions
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@ -200,26 +200,26 @@ typedef union {
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* bit 4 +----- LR flag(Left:0, Right:1)
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* bit 4 +----- LR flag(Left:0, Right:1)
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*/
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*/
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enum mods_bit {
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enum mods_bit {
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MOD_NONE = 0x00,
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MOD_NONE = 0x0000,
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MOD_LCTL = 0x01,
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MOD_LCTL = 0x0100,
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MOD_LSFT = 0x02,
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MOD_LSFT = 0x0200,
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MOD_LALT = 0x04,
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MOD_LALT = 0x0400,
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MOD_LGUI = 0x08,
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MOD_LGUI = 0x0800,
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MOD_RCTL = 0x11,
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MOD_RCTL = 0x1100,
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MOD_RSFT = 0x12,
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MOD_RSFT = 0x1200,
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MOD_RALT = 0x14,
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MOD_RALT = 0x1400,
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MOD_RGUI = 0x18,
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MOD_RGUI = 0x1800,
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};
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};
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enum mods_codes {
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enum mods_codes {
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MODS_ONESHOT = 0x00,
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MODS_ONESHOT = 0x00,
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MODS_TAP_TOGGLE = 0x01,
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MODS_TAP_TOGGLE = 0x01,
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};
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};
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#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
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#define ACTION_KEY(key) ACTION(ACT_MODS, (key))
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#define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | 0)
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#define ACTION_MODS(mods) ACTION(ACT_MODS, ((mods)&0x1f00) | 0)
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#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f)<<8 | (key))
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#define ACTION_MODS_KEY(mods, key) ACTION(ACT_MODS, ((mods)&0x1f00) | (key))
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#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | (key))
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#define ACTION_MODS_TAP_KEY(mods, key) ACTION(ACT_MODS_TAP, ((mods)&0x1f00) | (key))
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#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_ONESHOT)
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#define ACTION_MODS_ONESHOT(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f00) | MODS_ONESHOT)
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#define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f)<<8 | MODS_TAP_TOGGLE)
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#define ACTION_MODS_TAP_TOGGLE(mods) ACTION(ACT_MODS_TAP, ((mods)&0x1f00) | MODS_TAP_TOGGLE)
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/*
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/*
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@ -271,7 +271,7 @@ enum layer_pram_tap_op {
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#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
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#define ACTION_LAYER_ON_OFF(layer) ACTION_LAYER_TAP((layer), OP_ON_OFF)
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#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
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#define ACTION_LAYER_OFF_ON(layer) ACTION_LAYER_TAP((layer), OP_OFF_ON)
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#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
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#define ACTION_LAYER_SET_CLEAR(layer) ACTION_LAYER_TAP((layer), OP_SET_CLEAR)
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#define ACTION_LAYER_MODS(layer, mods) ACTION_LAYER_TAP((layer), 0xc0 | ((mods)&0x1f))
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#define ACTION_LAYER_MODS(layer, mods) ACTION_LAYER_TAP((layer), 0xc0 | ((mods>>8)&0x1f))
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/* With Tapping */
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/* With Tapping */
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#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
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#define ACTION_LAYER_TAP_KEY(layer, key) ACTION_LAYER_TAP((layer), (key))
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#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
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#define ACTION_LAYER_TAP_TOGGLE(layer) ACTION_LAYER_TAP((layer), OP_TAP_TOGGLE)
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@ -140,7 +140,7 @@ You can find other keymap definitions in file `keymap.c` located on project dire
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* `-----------------------------------------------------------'
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* `-----------------------------------------------------------'
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* |Gui |Alt |Space |Alt |Gui|
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* |Gui |Alt |Space |Alt |Gui|
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* `--------------------------------------------'
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* `--------------------------------------------'
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*/
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*/
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KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
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KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
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CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
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CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
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LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
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LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
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@ -158,7 +158,7 @@ You can find other keymap definitions in file `keymap.c` located on project dire
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* `-----------------------------------------------------------'
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* `-----------------------------------------------------------'
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* |Gui |Alt |Mb1 |Alt | |
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* |Gui |Alt |Mb1 |Alt | |
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* `--------------------------------------------'
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* `--------------------------------------------'
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* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
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*/
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*/
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KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
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KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
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TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
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TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
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@ -194,7 +194,7 @@ See [`common/keycode.h`](../common/keycode.h) or keycode table below for the det
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- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
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- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
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### 1.2 Modifier
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### 1.2 Modifier
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There are 8 modifiers which has discrimination between left and right.
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There are 8 modifiers which has discrimination between left and right.
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- `KC_LCTL` and `KC_RCTL` for Control
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- `KC_LCTL` and `KC_RCTL` for Control
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- `KC_LSFT` and `KC_RSFT` for Shift
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- `KC_LSFT` and `KC_RSFT` for Shift
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@ -250,21 +250,30 @@ You can define these actions on *'A'* key and *'left shift'* modifier with:
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ACTION_KEY(KC_LSFT)
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ACTION_KEY(KC_LSFT)
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#### 2.1.2 Modified key
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#### 2.1.2 Modified key
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This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
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This action is comprised of modifiers and a key.
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Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
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Modified keys can be defined as below. Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
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ACTION_MODS_KEY(MOD_LSFT, KC_1)
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ACTION_MODS_KEY(MOD_LSFT, KC_1)
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ACTION_MODS_KEY(MOD_LALT, KC_TAB)
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ACTION_MODS_KEY(MOD_LALT, KC_TAB)
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Or `Alt,Shift + Tab` can be defined. `ACTION_MODS_KEY(mods, key)` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
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ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
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ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
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These are identical to examples above.
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ACTION_KEY(MOD_LSFT | KC_1)
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ACTION_KEY(MOD_LALT | KC_TAB)
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ACTION_KEY(MOD_LSFT | MOD_LALT | KC_TAB)
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#### 2.1.3 Multiple Modifiers
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#### 2.1.3 Multiple Modifiers
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Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
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Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
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ACTION_MODS(MOD_ALT | MOD_LSFT)
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ACTION_MODS(MOD_LALT | MOD_LSFT)
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ACTION_MODS(MOD_LALT | MOD_LSFT | MOD_LCTL)
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These are identical to examples above.
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ACTION_KEY(MOD_LALT | MOD_LSFT, KC_NO)
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ACTION_KEY(MOD_LALT | MOD_LSFT | MOD_LCTL, KC_NO)
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#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
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#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
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Works as a modifier key while holding, but registers a key on tap(press and release quickly).
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Works as a modifier key while holding, but registers a key on tap(press and release quickly).
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@ -294,7 +303,7 @@ This sets Default Layer to given parameter `layer` and activate it.
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ACTION_DEFAULT_LAYER_SET(layer)
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ACTION_DEFAULT_LAYER_SET(layer)
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#### 2.2.2 Momentary
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#### 2.2.2 Momentary
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Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
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Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
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ACTION_LAYER_MOMENTARY(layer)
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ACTION_LAYER_MOMENTARY(layer)
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@ -389,22 +398,22 @@ Default Layer also has bitwise operations, they are executed when key is release
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#### 2.3.1 Implementing Macro getter function
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#### 2.3.1 Implementing Macro getter function
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To implement `macro` functions, the macro lookup list must be implemented:
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To implement `macro` functions, the macro lookup list must be implemented:
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt);
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt);
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The function must always return a valid macro, and default implementation of `action_get_macro` always returns `MACRO_NONE` which has no effect.
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The function must always return a valid macro, and default implementation of `action_get_macro` always returns `MACRO_NONE` which has no effect.
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#### 2.3.1.1 Limitations
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#### 2.3.1.1 Limitations
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Similar to the Function Action system, the selector functions is passed a `keyrecord_t` object, so it can inspect the key state (e.g. different macros on key press or release), and key itself.
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Similar to the Function Action system, the selector functions is passed a `keyrecord_t` object, so it can inspect the key state (e.g. different macros on key press or release), and key itself.
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Unlike the Function Action system,`macros` are pre-recorded key sequences, so you can only select from a list. If you want to use dynamic macros then you should look at the more complex function action system.
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Unlike the Function Action system,`macros` are pre-recorded key sequences, so you can only select from a list. If you want to use dynamic macros then you should look at the more complex function action system.
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#### 2.3.2 Implementing/Defining Macro sequences
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#### 2.3.2 Implementing/Defining Macro sequences
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Macros are of the form (must be wrapped by the `MACRO` function, and end with an `END` mark)
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Macros are of the form (must be wrapped by the `MACRO` function, and end with an `END` mark)
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MACRO( ..., END )
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MACRO( ..., END )
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Within each macro, the following commands can be used:
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Within each macro, the following commands can be used:
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- **I()** change interval of stroke.
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- **I()** change interval of stroke.
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@ -418,7 +427,7 @@ Within each macro, the following commands can be used:
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e.g.:
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e.g.:
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MACRO( D(LSHIFT), D(D), END ) // hold down LSHIFT and D - will print 'D'
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MACRO( D(LSHIFT), D(D), END ) // hold down LSHIFT and D - will print 'D'
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MACRO( U(D), U(LSHIFT), END ) // release U and LSHIFT keys (an event.pressed == False counterpart for the one above)
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MACRO( U(D), U(LSHIFT), END ) // release U and LSHIFT keys (an event.pressed == False counterpart for the one above)
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MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ) // slowly print out h-e-l-l---o
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MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ) // slowly print out h-e-l-l---o
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@ -442,7 +451,7 @@ in keymap.c, define `action_get_macro`
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}
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}
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in keymap.c, bind items in `fn_actions` to the macro function
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in keymap.c, bind items in `fn_actions` to the macro function
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const action_t PROGMEM fn_actions[] = {
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const action_t PROGMEM fn_actions[] = {
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[0] = ACTION_MACRO(0), // will print 'hello' for example
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[0] = ACTION_MACRO(0), // will print 'hello' for example
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[1] = ACTION_MACRO(1),
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[1] = ACTION_MACRO(1),
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