Made directories for keyboard and converter projects.

This commit is contained in:
tmk 2012-06-08 00:37:46 +09:00
parent 63d82fcaeb
commit afb0846208
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# Target file name (without extension).
TARGET = m0110
# Directory common source filess exist
TOP_DIR = ../..
# Directory keyboard dependent files exist
TARGET_DIR = .
# keyboard dependent files
SRC = main.c \
keymap.c \
matrix.c \
led.c \
m0110.c
CONFIG_H = config.h
# MCU name, you MUST set this to match the board you are using
# type "make clean" after changing this, so all files will be rebuilt
#MCU = at90usb162 # Teensy 1.0
MCU = atmega32u4 # Teensy 2.0
#MCU = at90usb646 # Teensy++ 1.0
#MCU = at90usb1286 # Teensy++ 2.0
# Processor frequency.
# Normally the first thing your program should do is set the clock prescaler,
# so your program will run at the correct speed. You should also set this
# variable to same clock speed. The _delay_ms() macro uses this, and many
# examples use this variable to calculate timings. Do not add a "UL" here.
F_CPU = 16000000
# Build Options
# *Comment out* to disable the options.
#
MOUSEKEY_ENABLE = yes # Mouse keys
#PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
EXTRAKEY_ENABLE = yes # Audio control and System control
#NKRO_ENABLE = yes # USB Nkey Rollover
#---------------- Programming Options --------------------------
PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
include $(TOP_DIR)/protocol/pjrc.mk
include $(TOP_DIR)/protocol.mk
include $(TOP_DIR)/common.mk
include $(TOP_DIR)/rules.mk
hasu: EXTRAFLAGS += -DHASU
hasu: all

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M0110/M0110A to USB keyboard converter
======================================
This firmware converts the protocol of Apple Macintosh keyboard M0110/M0110A into USB.
Target board of this project is [PJRC Teensy](http://www.pjrc.com/teensy/), though,
you can use other board with USB AVR like `ATmega32U4` and `AT90USB`.
![M0110](https://github.com/tmk/tmk_keyboard/raw/master/m0110_usb/doc/m0110.jpg)
M0110A support was contributed by [skagon@github](https://github.com/skagon).
Connection
----------
You need 4P4C plug and cable to connect Teensy or other AVR dev board into the keyboard.
Teensy port `PF0` is assigned for `CLOCK` line and `PF1` for `DATA` by default,
you can change pin configuration with editing *config.h*.
You can find 4P4C plugs on telephone handset cable. Note that it is *crossover* connection
while Macintosh keyboard cable is *straight*.
[![Conection](http://i.imgur.com/vJoVOm.jpg)](http://i.imgur.com/vJoVO.jpg)
In this pic:
1. `GND`(Black)
2. `CLOCK`(Red)
3. `DATA`(Green)
4. `+5V`(Yellow)
Not that wire colors may vary in your cable.
### Pinout
- <http://pinouts.ru/Inputs/MacKeyboard_pinout.shtml>
- <http://en.wikipedia.org/wiki/Modular_connector#4P4C>
![Jack fig](http://www.kbdbabel.org/conn/kbd_connector_macplus.png)
### Pull-up Registor
You may need pull-up registors on signal lines(`CLOCK`, `DATA`) in particular
when you have long or coiled cable. 1k-10k Ohm will be OK for this purpose.
In some cases MCU can't read signal from keyboard correctly without pull-up resistors.
Building Frimware
-----------------
To compile firmware you need AVR GCC. You can use [WinAVR](http://winavr.sourceforge.net/) on Windows.
You can edit *Makefile* and *config.h* to change compile options and pin configuration.
$ git clone git://github.com/tmk/tmk_keyboard.git (or download source)
$ cd m0110_usb
$ make
and program your Teensy with [PJRC Teensy loader](http://www.pjrc.com/teensy/loader.html).
Keymap
------
You can change keymaps by editing *keymap.c*.
### M0110
#### *Default*
,---------------------------------------------------------.
| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs|
|---------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
|---------------------------------------------------------|
|Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return|
|---------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| ,| /|Shift |
`---------------------------------------------------------'
|Ctr|Alt | Space |Gui |Ctr|
`-----------------------------------------------'
#### *HHKB/WASD Layer*
,---------------------------------------------------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet|
|---------------------------------------------------------|
|Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up | |Ins|
|---------------------------------------------------------|
|Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return|
|---------------------------------------------------------|
|Shift |End| |PgD| |VoD|VoU|Mut|End|PgD|Dow|Shift |
`---------------------------------------------------------'
|Ctr|Alt | Space |Gui |Ctr|
`-----------------------------------------------'
### M0110A
#### *Default*
,---------------------------------------------------------. ,---------------.
| `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Gui| =| /| *|
|---------------------------------------------------------| |---------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
|-----------------------------------------------------' | |---------------|
|Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
|---------------------------------------------------------| |---------------|
|Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
|---------------------------------------------------------| |-----------|Ent|
|Ctrl |Alt | Space | \|Lft|Rgt|Dn | | 0| .| |
`---------------------------------------------------------' `---------------'
#### *HHKB/WASD/mousekey Layer*
,---------------------------------------------------------. ,---------------.
|Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk|Mb1|Mb3|Mb2|
|---------------------------------------------------------| |---------------|
|Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up | | | |MwD|McU|MwU|MwU|
|-----------------------------------------------------' | |---------------|
|Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| |McL|McD|McR|MwD|
|---------------------------------------------------------| |---------------|
|Shift |End| |PgD| |VoD|VoU|Mut|End|PgD|Dow|Shif|Up | |MwL|McD|MwR| |
|---------------------------------------------------------| |-----------|Mb2|
|Ctrl |Alt | Space |Ins|Lft|Rgt|Dn | | Mb1|Mb3| |
`---------------------------------------------------------' `---------------'
Debug
-----
You can use [PJRC HID listen](http://www.pjrc.com/teensy/hid_listen.html) to see debug output.
The converter has some functions for debug, press `Alt+Gui+H` simultaneously to get help.
These function is totally undocumented, tentative, inconsistent and buggy.

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/*
Copyright 2011,2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
/* controller configuration */
#include "controller_teensy.h"
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0110
#define MANUFACTURER t.m.k.
#define PRODUCT M0110 keyboard converter
#define DESCRIPTION convert M0110 keyboard to USB
/* matrix size */
#define MATRIX_ROWS 14
#define MATRIX_COLS 8
/* Locking Caps Lock support */
//#define MATRIX_HAS_LOCKING_CAPS
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KB_LALT) | MOD_BIT(KB_LGUI)) \
)
/* mouse keys */
#ifdef MOUSEKEY_ENABLE
# define MOUSEKEY_DELAY_TIME 192
#endif
/* ports */
#define M0110_CLOCK_PORT PORTF
#define M0110_CLOCK_PIN PINF
#define M0110_CLOCK_DDR DDRF
#define M0110_CLOCK_BIT 0
#define M0110_DATA_PORT PORTF
#define M0110_DATA_PIN PINF
#define M0110_DATA_DDR DDRF
#define M0110_DATA_BIT 1
#endif

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/*
Copyright 2011,2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* M0110A Support was contributed by skagon@github */
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "usb_keyboard.h"
#include "usb_keycodes.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
#define KEYMAP( \
K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, K47,K68,K6D,K62, \
K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E, K59,K5B,K5C,K4E, \
K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, K56,K57,K58,K66, \
K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, K4D, K53,K54,K55,K4C, \
K3A,K37, K31, K34,K2A,K46,K42,K48, K52, K41 \
) { \
{ KB_##K00, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
{ KB_##K08, KB_##K09, KB_NO, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_##K0F }, \
{ KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \
{ KB_##K18, KB_##K19, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_##K1F }, \
{ KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_##K27 }, \
{ KB_##K28, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_##K2F }, \
{ KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_NO, KB_NO, KB_##K37 }, \
{ KB_##K38, KB_##K39, KB_##K3A, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }, \
{ KB_NO, KB_##K41, KB_##K42, KB_NO, KB_NO, KB_NO, KB_##K46, KB_##K47 }, \
{ KB_##K48, KB_NO, KB_NO, KB_NO, KB_##K4C, KB_##K4D, KB_##K4E, KB_NO }, \
{ KB_NO, KB_NO, KB_##K52, KB_##K53, KB_##K54, KB_##K55, KB_##K56, KB_##K57 }, \
{ KB_##K58, KB_##K59, KB_NO, KB_##K5B, KB_##K5C, KB_NO, KB_NO, KB_NO }, \
{ KB_NO, KB_NO, KB_##K62, KB_NO, KB_NO, KB_NO, KB_##K66, KB_NO }, \
{ KB_##K68, KB_NO, KB_NO, KB_NO, KB_NO, KB_##K6D, KB_NO, KB_NO }, \
}
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
#ifndef HASU
1, // Fn0
0, // Fn1
0, // Fn2
0, // Fn3
0, // Fn4
0, // Fn5
0, // Fn6
0 // Fn7
#else
1, // Fn0
2, // Fn1
3, // Fn2
1, // Fn3
2, // Fn4
0, // Fn5
0, // Fn6
0 // Fn7
#endif
};
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
#ifndef HASU
KB_NO, // Fn0
KB_NO, // Fn1
KB_NO, // Fn2
KB_NO, // Fn3
KB_NO, // Fn4
KB_NO, // Fn5
KB_NO, // Fn6
KB_NO // Fn7
#else
KB_ENTER, // Fn0
KB_SCOLON, // Fn1
KB_SLASH, // Fn2
KB_UP, // Fn3
KB_NO, // Fn4
KB_NO, // Fn5
KB_NO, // Fn6
KB_NO // Fn7
#endif
};
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/*
* The keymap works with both M0110 and M0110A keyboards. As you can see, the M0110A is a superset
* of the M0110 keyboard, with only one exception: 'Enter' in M0110 does not exist
* on the M0110A, but since it generates a unique scan code which is not used for some other key in
* the M0110A, they are totally interchangeable. In fact, the M0110A is functionally (almost)
* identical to the combination of the M0110 along with the M0120 keypad. The only difference
* (which is causing some problems as you will read below) is that the M0110+M0120 don't have
* dedicated arrow keys, while the M0110A does. However, the M0120 did have arrow keys, which
* doubled as the [comma], [/], [*] and [+] keys, when used with the [Shift] key. The M0110A has
* substituted the [comma] key with the [=] key, however its scancode is the same.
*
* Default:
* ,---------------------------------------------------------. ,---------------.
* | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backs| |Gui| =| /| *|
* |---------------------------------------------------------| |---------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| | | 7| 8| 9| -|
* |-----------------------------------------------------' | |---------------|
* |Fn0 | A| S| D| F| G| H| J| K| L| ;| '|Return| | 4| 5| 6| +|
* |---------------------------------------------------------| |---------------|
* |Shift | Z| X| C| V| B| N| M| ,| ,| /|Shft|Up | | 1| 2| 3| |
* |---------------------------------------------------------| |-----------|Ent|
* |Ctrl |Alt | Space |Gui| \|Lft|Rgt|Dn | | 0| .| |
* `---------------------------------------------------------' `---------------'
*
* HHKB/WASD/Mouse Layer(Fn0):
* ,---------------------------------------------------------. ,---------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delet| |Nlk|Mb1|Mb3|Mb2|
* |---------------------------------------------------------| |---------------|
* |Caps |Hom| Up|PgU| | | | |Psc|Slk|Pau|Up |Ins| | |MwD|McU|MwU|MwU|
* |-----------------------------------------------------' | |---------------|
* |Fn0 |Lef|Dow|Rig| | | | |Hom|PgU|Lef|Rig|Return| |McL|McD|McR|MwD|
* |---------------------------------------------------------| |---------------|
* |Shift |End| |PgD| |VoD|VoU|Mut|End|PgD|Dow|Shif|Up | |MwL|McD|MwR| |
* |---------------------------------------------------------| |-----------|Mb2|
* |Ctrl |Alt | Space |Gui | \|Lft|Rgt|Dn | | Mb1|Mb3| |
* `---------------------------------------------------------' `---------------'
* Mb: Mouse Button / Mc: Mouse Cursor / Mw: Mouse Wheel
*
* NOTE: M0110 has no arrow and keypad keys.
* NOTE: \ is located next to ] on M0110.
* NOTE: Gui between Space and \ is Enter on M0110 not exists on M0110A.
* NOTE: LShift and RShift are logically same key. (M0110, M0110A)
* NOTE: LOption and ROption are logically same key. (M0110)
*/
#ifndef HASU
KEYMAP(
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LGUI,EQL, PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
FN0, A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, UP, P1, P2, P3, PENT,
LCTL,LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, P0, PDOT
),
// HHKB & WASD
KEYMAP(
ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,BTN1,BTN3,BTN2,
CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, WH_D,MS_U,WH_U,WH_U,
FN0, LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT, MS_L,MS_D,MS_R,WH_D,
LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, UP, WH_L,MS_D,WH_R,BTN2,
LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, BTN1, BTN3
),
#else
// hasu's keymap(To enable this use 'make hasu' to add option flag: EXTRAFLAGS=-DHASU)
KEYMAP(
ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, LGUI,EQL, PSLS,PAST,
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC, P7, P8, P9, PMNS,
LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT, FN0, P4, P5, P6, PPLS,
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, FN3, P1, P2, P3, PENT,
FN4, LALT, SPC, LGUI,BSLS,LEFT,RGHT,DOWN, LGUI, PDOT
),
// HHKB & WASD
KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, P7, P8, P9, PMNS,
LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, FN0, P4, P5, P6, PPLS,
LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN, FN3, P1, P2, P3, PENT,
LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, P0, PDOT
),
// vi mousekeys
KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, P7, P8, P9, PMNS,
NO, VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN1, NO, ENT, P4, P5, P6, PPLS,
LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO, UP, P1, P2, P3, PENT,
FN4, LALT, BTN1, LGUI,NO, LEFT,RGHT,DOWN, P0, PDOT
),
// vi cusorkeys
KEYMAP(
GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, NLCK,EQL, PSLS,PAST,
CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, PSCR,SLCK,PAUS, P7, P8, P9, PMNS,
NO, NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, P4, P5, P6, PPLS,
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, UP, P1, P2, P3, PENT,
LCTL,LALT, SPC, LGUI,INS, LEFT,RGHT,DOWN, P0, PDOT
),
#endif
};
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
return KEYCODE(layer, row, col);
}
uint8_t keymap_fn_layer(uint8_t fn_bits)
{
return pgm_read_byte(&fn_layer[biton(fn_bits)]);
}
uint8_t keymap_fn_keycode(uint8_t fn_bits)
{
return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
}

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/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "stdint.h"
#include "led.h"
void led_set(uint8_t usb_led)
{
}

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/*
Copyright 2011,2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <util/delay.h>
#include "print.h"
#include "util.h"
#include "debug.h"
#include "host.h"
#include "led.h"
#include "m0110.h"
#include "matrix.h"
#define CAPS 0x39
#define CAPS_BREAK (CAPS | 0x80)
#define ROW(key) ((key)>>3&0x0F)
#define COL(key) ((key)&0x07)
static bool is_modified = false;
// matrix state buffer(1:on, 0:off)
static uint8_t *matrix;
static uint8_t _matrix0[MATRIX_ROWS];
static void register_key(uint8_t key);
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
print_enable = true;
debug_enable = true;
debug_matrix = false;
debug_keyboard = false;
debug_mouse = false;
print("debug enabled.\n");
m0110_init();
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) _matrix0[i] = 0x00;
matrix = _matrix0;
return;
}
uint8_t matrix_scan(void)
{
uint8_t key;
is_modified = false;
key = m0110_recv_key();
#ifdef MATRIX_HAS_LOCKING_CAPS
// Send Caps key up event
if (matrix_is_on(ROW(CAPS), COL(CAPS))) {
is_modified = true;
register_key(CAPS_BREAK);
}
#endif
if (key == M0110_NULL) {
return 0;
} else if (key == M0110_ERROR) {
return 0;
} else {
#ifdef MATRIX_HAS_LOCKING_CAPS
if (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) {
// CAPS LOCK on:
// Ignore LockingCaps key down event
if (key == CAPS) return 0;
// Convert LockingCaps key up event into down event
if (key == CAPS_BREAK) key = CAPS;
} else {
// CAPS LOCK off:
// Ignore LockingCaps key up event
if (key == CAPS_BREAK) return 0;
}
#endif
is_modified = true;
register_key(key);
}
if (debug_enable) {
print("["); phex(key); print("]\n");
}
return 1;
}
bool matrix_is_modified(void)
{
return is_modified;
}
inline
bool matrix_has_ghost(void)
{
return false;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & (1<<col));
}
inline
uint8_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 01234567\n");
for (uint8_t row = 0; row < matrix_rows(); row++) {
phex(row); print(": ");
pbin_reverse(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop(matrix[i]);
}
return count;
}
inline
static void register_key(uint8_t key)
{
if (key&0x80) {
matrix[ROW(key)] &= ~(1<<COL(key));
} else {
matrix[ROW(key)] |= (1<<COL(key));
}
}