Fix: Use action_t in keymap files
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e5cb8469af
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75 changed files with 84 additions and 83 deletions
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@ -119,4 +119,4 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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#endif
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};
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const uint16_t fn_actions[] PROGMEM = {};
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const action_t fn_actions[] PROGMEM = {};
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@ -29,7 +29,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
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extern const uint16_t fn_actions[];
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extern const action_t fn_actions[];
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/* ,---------------. ,---------------. ,---------------.
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@ -52,7 +52,7 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] __attribute__ ((section (".key
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),
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};
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const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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const action_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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[0] = ACTION_LAYER_MOMENTARY(1),
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[1] = ACTION_LAYER_MOMENTARY(2),
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[2] = ACTION_LAYER_MOMENTARY(3),
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@ -142,9 +142,9 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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* Fn action definition
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*/
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#ifdef KEYMAP_SECTION_ENABLE
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const uint16_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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const action_t fn_actions[] __attribute__ ((section (".keymap.fn_actions"))) = {
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#else
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const uint16_t fn_actions[] PROGMEM = {
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const action_t fn_actions[] PROGMEM = {
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#endif
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[0] = ACTION_DEFAULT_LAYER_SET(0), // Default layer(not used)
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[1] = ACTION_LAYER_TAP_TOGGLE(1), // HHKB layer(toggle with 5 taps)
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@ -32,5 +32,5 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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/*
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* Fn action definition
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*/
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const uint16_t fn_actions[] PROGMEM = {
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const action_t fn_actions[] PROGMEM = {
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};
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@ -32,5 +32,5 @@ const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS] PROGMEM = {
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/*
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* Fn action definition
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*/
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const uint16_t fn_actions[] PROGMEM = {
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const action_t fn_actions[] PROGMEM = {
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};
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@ -58,7 +58,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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),
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};
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const uint16_t PROGMEM fn_actions[] = {
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const action_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
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[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
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};
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