Fix: Use action_t in keymap files
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e5cb8469af
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75 changed files with 84 additions and 83 deletions
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@ -31,7 +31,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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extern const uint8_t keymaps[][MATRIX_ROWS][MATRIX_COLS];
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extern const uint16_t fn_actions[];
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extern const action_t fn_actions[];
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/* GH60 keymap definition macro
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@ -131,7 +131,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Fn action definition
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*/
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const uint16_t PROGMEM fn_actions[] = {
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const action_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(4),
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[1] = ACTION_LAYER_TAP_KEY(5, KC_SLASH),
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[2] = ACTION_LAYER_TAP_KEY(6, KC_SCLN),
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@ -47,6 +47,6 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Fn action definition
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*/
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const uint16_t PROGMEM fn_actions[] = {
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const action_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_MOMENTARY(1),
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};
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@ -8,4 +8,4 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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LSFT,NO, Z, X, C, V, B, N, M, COMM,DOT, SLSH,NO, RSFT, \
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LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
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};
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const uint16_t PROGMEM fn_actions[] = {};
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const action_t PROGMEM fn_actions[] = {};
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@ -90,7 +90,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TRNS,TRNS,TRNS,FN6, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
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TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
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};
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const uint16_t PROGMEM fn_actions[] = {
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const action_t PROGMEM fn_actions[] = {
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/* Poker Layout */
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[0] = ACTION_LAYER_MOMENTARY(6), // to Fn overlay
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[1] = ACTION_LAYER_TOGGLE(4), // toggle arrow overlay
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@ -40,7 +40,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
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TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
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};
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const uint16_t PROGMEM fn_actions[] = {
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const action_t PROGMEM fn_actions[] = {
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/* Poker Layout */
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[0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
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[1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
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@ -65,7 +65,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Fn action definition
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*/
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const uint16_t PROGMEM fn_actions[] = {
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const action_t PROGMEM fn_actions[] = {
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/* Poker Layout */
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[0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
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[1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
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@ -49,7 +49,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Fn action definition
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*/
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const uint16_t PROGMEM fn_actions[] = {
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const action_t PROGMEM fn_actions[] = {
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[0] = ACTION_LAYER_TAP_KEY(1, KC_SPACE),
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[1] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV), // tilde
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};
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