Fix: Use action_t in keymap files
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75 changed files with 84 additions and 83 deletions
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@ -40,7 +40,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
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TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
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};
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const uint16_t PROGMEM fn_actions[] = {
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const action_t PROGMEM fn_actions[] = {
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/* Poker Layout */
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[0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH), // Poker Fn(with fix for Esc)
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[1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
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