Fix: Use action_t in keymap files
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75 changed files with 84 additions and 83 deletions
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@ -65,7 +65,7 @@ const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/*
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* Fn action definition
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*/
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const uint16_t PROGMEM fn_actions[] = {
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const action_t PROGMEM fn_actions[] = {
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/* Poker Layout */
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[0] = ACTION_LAYER_SET(4, ON_PRESS), // FN0 move to Fn'd when press
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[1] = ACTION_LAYER_SET(5, ON_PRESS), // FN1 move to Fn'd arrow when press
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